Rogue Legacy (2013) PCГод выпуска: 2013
Жанр: Инди, 2D, Экшен, Аркада, Платформер, Приключения
Разработчик / Издательство: Cellar Door Games
Платформа: PC
Версия: 1.0.12c
Тип издания: Пиратка
Язык интерфейса: Русский (Авторы перевода: Бaton, parabashka, AndruMouse, Upachko, Lord_Draconis, siemens, Oblitus, grassy, Dzirg, jaiton, sprayer)
Таблэтка: Не требуется
Системные требования:> ОС: Windows XP / Vista / 7
> Процессор: с тактовой частотой 2 GHz
> Оперативная память: 2 Gb
> Видеокарта: NVIDIA GeForce 8800 GTX / ATI Radeon HD 4770
> Жёсткий диск: 200 Mb свободного места
> Звуковая карта: любая совместимая с DirectX9.0c
Описание:В этой игре любой желающий может почувствовать себя настоящим смелым героем! Всякий раз когда вы погибаете, ваши отпрыски будут продолжать ваше важное дело. Каждый из детей абсолютно уникален, у каждого будут свои особенности: кто-то будет близоруким, у другого будет дальтонизм, третий вырастет карликом - но ведь никто не идеален! Кроме вас, конечно - вам придется быть невероятно ловким, чтобы пройти эту игру. Впрочем, у вас будет множество помощников, которым вы сможете оставить хорошее наследство, и оно сделает их сильнее.
• Ваши дети отомстят за вас, после вашей смерти! Даже, если они будут не совсем полноценными. Вы же всё равно будете любить своего ребёнка - дальтоника, или страдающего гигантизмом, не так ли?
• Специальный алгоритм для генерации нового замка. Каждое прохождение будет другим.
• Порядка 8 классов персонажей, со своими специальными возможностями, от которых будет зависеть ваш стиль игры.
• Тонны лута и разнообразных вещей.
• Обширное дерево скиллов.
• Новая игра+.
• Изменение персонажа при помощи рун и других плюшек.
• Поддерживается джойстик.
• Куча юмора.
• КЛОУНЫ!
v1.0.12c
General Fixes:
• Forgot to actually disable DInput controls when turning it off in the options menu
v1.0.12b
General Fixes:
• Fixed bug where game would crash if the DirectInput device was removed mid-game
• Fixed bug where running the game with a DirectInput device was causing slowdown
• Fixed bug in a 1x3 room where you could not fall through a specific platform
• Fixed bug where game would sometimes crash when dying (again)
v1.0.12a
General Fixes:
• Added error trapping to handle crashes when the DirectInput device was not being initialized properly
• Fixed bug where deadzones were accidentally disabled from the last patch
• Game no longer goes into screensaver mode while active
Balance Changes:
• Lowered the cost of upgrading Haggle by a small amount
• A few spelling fixes to make the Lich's abilities more clear
v1.0.12
Major Changes:
• Added support for DirectInput controllers (toggle-able from options screen)
• Alexander will now spawn higher level mobs on NG+ and above
• All bosses now break Paladin secret move, not just the final boss
• Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems
General Fixes:
• Optimization tweaks to rendering. People should find a small improvement to framerate
• Typo fixes to profile card crit chance
• Fix to game sometimes crashing during Alexander fight
• Fixed bug where beating the game with Calypso's compass would crash the game
• Fixed bug where architect fee could carry over to NG+
• Fixed bug with architect fee text overlap on NG+ bonus
• Typo fixes in Journal, and Paladin, and Translocator spell deion
• Alexander boss floor and roof lowered to prevent him from going too low
• Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature)
• Enlarged projectile pool
Balance Changes:
• Architect fee raised from 30% to 40%
v1.0.11
Major Changes:
• Fixed bug where the player could kill a boss and die at the same time
• Fixed bug where game would crash when entering the lineage screen if the audio engine failed to initialize
• Implemented another check for skill tree corruption
• Fixed bug with back up save system if player data was corrupt from the very start
• Fixed bug where back up save system didn't work properly on corrupted maps and map data
General Fixes:
• Message box will now appear if the game crashes
• Fixed bug where crash logs were not being generated if the game crashed inside its constructor
• Fixed bug where Paladins could block their own spells
• Fixed exploit where player could drop through platforms while controls were locked
• Fixed bug where impact effect resource pool ran out of resources
• Fixed bug where Item drop Manager resource pool ran out of resources
• Typo fixed for Death Defy
Balance Changes:
• Shinobi can no longer get the timestop spell
• Dragon fireball spam re-enabled
• Knight Special drain rate tic raised from 3 to 6
• Assassin Class spell initialization cost lowered from 10 to 5
• Assassin Class spell tic rate raised from 5 to 7
• Asassin mana pool lowered from 0.75 to 0.65
• Barbarian Special raised from 15 to 20
• Mage Int bonus lowered from 1.3 to 1.25
v1.0.10a
General Fixes:
• Fixed bug where game would occasionally crash when entering the castle
• Fixed bug where people were getting the Rhabdophilia achievement at the start of the game (STEAM ONLY)
v1.0.10
Major Changes:
• Back up saving Re-enabled. If the game fails to load properly, it will automatically attempt to load a back up save file
• Game will announce an error if it fails to save your game 3 times in a row
General Fixes:
• Fixed bug where the game would crash on people who had set their OS language settings to Turkish
• Numpad now configurable in key bindings list
• Trait Tourettes changed to Coprolalia
• Typo fix for Alektorophobia
• Fixed exploit with invulnerable assassin
• Fixed bug where saves no longer worked if you ran game with an argument passed in the command line
• Fixed bug where Special class could lose their special spell when getting a new spell
• Fixed Boss sfx not being adjusted by SFX volume settings
• Fixed carnival exploit with special class
• Fixed Final boss fight making player clip through wall during cutscene in special places
• Fixed special class having no spell delay
• Fixed exploit with Barbarian special destroying all targets in carnival room
• Fixed bug where game would sometimes crash when exiting outside entrance
• Dragon armor bug fix. Armor raised from 68 to 78
• NG+ Difficulty raised slightly
• NG++ Difficulty raised significantly
• Down Strike Up text updated
• Mage INT bonus reduced from 1.35x to 1.3x
• Fix 1x2 map with barrels letting player jump out of the world
• Fix 2x3 map block spawn bug
• Typo fixes in skill tree (assassin, miner, etc.)
• Time stop mana drain tic rate raised from 7 to 8
• Red teleporter random crash bug fixed
• Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them
• Dying death crash bug fixed
• Fixed bug where game wouldn't load properly if Game Config was empty
• Security check to make sure game doesn't crash on RunGameOver
• Fixed bug where potion up and downstrike up deions were not updating properly
• Min mana and health capped at 1. You can no longer go into the negatives
• Fixed bug where hazards could deal 0 in special circumstances
• Fixed bug with projectiles sometimes being fired backwards
• Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen
• Fixed bug with last boss where you could take damage if you were in a bad position when you beat him
• Fixed bug with last boss and time stop
• Disabled all Class Skills in carnival room
• Fixed bug with mana loss appearing if crowstorm was cast in an empty room
• Dwarf holes removed in 2x2 room
• Last boss now drops less mana potions
v1.0.9
Major Changes:
• Game should no longer require administrator access to run
General Fixes:
• Fixed bug to total time counter, if starting second playthrough immediately
• 3+ playthroughs difficulty increased
• Assassin buffed. Starting crit chance raised from 10% to 15%
• Fixed bug where chest room would sometimes cause game to crash
• Removed accidental debug keys
• Fire Shield mana cost raised from 5 to 6 per tick
• Dementia earth wizards removed
• Chest Elf reworked. Will only take a maximum of 25% gold now, and payout raised from 200% to 300%
• Factual error fixes for portrait rooms
v1.0.8
Major Changes:
• Audio mastered
• New CDGSplash sfx
• Fixed Compass bug exit room
• Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared
• Volume leveled
General Fixes:
• Added walk audo to remaning Knights and attenuation
• Fixed special helm not being displayed on lineage or profile card
• Fixed chests playing sfx twice
• Fix to internal game timer. It now tracks your time correctly. This will only apply to files created in patch 1.08 or later
• Chickens that exit roof of map now die instantly
• Fixed bug where spell sword could spam empowered spell
• Fixed bug where spellsword carried real sword in end
• Disabled exiting end game credits until the very end
• Fixed sky reveal at ending to fix black clouds and gray sky
• Fixed las boss end frame not fading properly
• Fixed Siphon on equipment not giving you siphon
• Final boss has slightly more health, and deals SLIGHTLY more damage
v1.0.7
Major Changes:
• Fixed bug where alt-tabbing while text typing occrured would crash the game (graphics virtualization)
• Fixed Compass bug exit room
• Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared
General Fixes:
• Fixed bug where last boss wasn't being tracked as killed
• Fixed timer total display bug
• Fixed Final boss HP not being at max at fight start
• Final boss HP reduced slightly
• Fixed bug with hiding/displaying manor closed manor on 360 controller
• Fixed bug where hitting Skeleton archers removed their colouring
• Fixed visual bug with randomize trait if you pressed it really quick
• Last boss drops proper money now
• Miniboss name fixes
• Total playtime and deaths added to credit end
• Fixed grammar for when you're killed by bosses with proper names
• Typo fix for architect and siphon equipment
v1.0.6
Priority Fix:
• Fixed bug where player would sometimes hook to 1 ways. This bug cropped up during our last emergency fix
Major Changes:
• Final boss orb attack removed
• Blob boss spike removed inbetween flooring gaps
• Revamped ending screen. Fixed all bugs, rearranged enemies, and gave each enemy a plaque
• Fairy Chest objective plate now fades if enemy or player touches it
• helios blessing now drops 2 gold per kill
• Tower Boss room has 2 less spikers in room
• Boss rooms now drop 1 health and 1 mana
• Maxxing MP on lich now displays a message
General Fixes:
• Final boss Sword spell increased from 7 to 8
• Lich max hp reduced from 1.25 to 1.0
• Lich max map raised from 1.25 to 2.0
• Lich starting MP reduced from 0.65 to 0.5
• Lich Mana start is now 0.5
• Console writelines removed
• There are now 2 less spikers in the fireball room
• Spikers HP reduced to 5 across all forms
• Damage shield mana drain reduced from 7 per tick to 5
• Fireballs deal SLIGHTLY less damage
• Tower boss deals slightly less damage and has slightly less health
• Additional help hints added to death screen
• Layer fix in a 1x3
• Earth wizards Blob boss level reduction increased from 11 to 12
• Fixed wolves hitting bookcases
• Fixed gigantism covering flight text
• Fixed paladins getting auto hit after blocking if mana gets drained to 0
• Fixed 1 pixel too short in credits bug
• Fixed no look fairy chest distance being too far
• Re-added fan of man text to lineage screen
• Fixed bug where rerolling children was not updating the deion plate
• Fixed ending screen weird sfx playing
• Fixed bug where visual effects were being applied to ending screen
• Fixed movement display and speed bug
• Fixed random teleporters putting you in weird places
• Fixed colour on some enemies not correct
• Fixed killed by text to properly set minibosses to singular
• Fixed numerous bugs with savant where you could get spells like damage shield and never being able to turn them off
• Fixed bug where quitting the game in the carnival room made the carnival room spell your spell
• Fixed bug where you could swap spells as the archmage in carnival rooms
• Fixed bug where last boss was still being ******* at the end
• Fixed bug where alttabbing the ending screen removed the wallpaper
• Added quick drop help text to options menu
v1.0.5a
Bug Fixes:
• Fixed bug where, if your game was running at a certain frame rate, you had a % chance of falling through 1-ways
v1.0.5
Bug Fixes:
• Steam achievements now display a notification in the Steam overlay
• New Collision logic fixes. Enemies and players should react to diagonals better
• Fixed ending sequence
• Fixed bug with mage miniboss spells not following hands
• Added missing sfx to mage miniboss
• Architect bug fix. Rounding error
• Exiting room of chest dude bug fix
• Ending sequence camera start position bug fix
• Weight In smithy text realignment to fix overlap
• Logic fix to player card
• NG+ Text fix
• NG+ title fix
• Typo fix for gay trait. A rogue "a" was implying things we didn't mean
• Enchantress missing sfx fix
• Smoke re-added to tower
• Credits update
• Audio attenuation fix
• Fix to rot angles
• Ending sequence changed
• Special class end fix
• MB portrait tell removed
• Miner lamp bug fix
• Cleaning of death screen
• Additional sfx added
• Fixed achievements not popping up
• Fixed horse run into dwarf holes bug
• Added sfx to health fountain
• Fixed boss smoke at the ending screen
• Gold saved for NG+ at start bug fix
• Fixed projectile dissapearance bug fix
• Fix tiomestopCB bug
• Fixed audio eyeball and skeleton bug
• Text update to Poition_Up to better showcase it works for mana and health
Balance Tweaks:
• Mage magic damage reduced from 1.5 to 1.35
• Lich atk damage mod raised from 0.6 to 0.75
• Lich max hp and mp conversion reduced from 2.0 to 1.25
• Lich now gains a flat 4 hp per kill as opposed to 3/6 based off enemy level
• Lich starting mp raised from 0.7 to 0.75
v1.0.4
• Initial release
v1.0.3
• Demo
Список файлов (1)
• Rogue_Legacy_v1.0.12c_RUS_setup.exe
→ 125,43 Mb / (131520823)
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