Год выпуска: 2013 Жанр: Инди, 2D, Экшен, Аркада, Платформер, Приключения Разработчик / Издательство: Cellar Door Games Платформа: PC Версия: 1.0.12c Тип издания: Пиратка Язык интерфейса: Русский (Авторы перевода: Бaton, parabashka, AndruMouse, Upachko, Lord_Draconis, siemens, Oblitus, grassy, Dzirg, jaiton, sprayer) Таблэтка: Не требуется
Системные требования: > ОС: Windows XP / Vista / 7 > Процессор: с тактовой частотой 2 GHz > Оперативная память: 2 Gb > Видеокарта: NVIDIA GeForce 8800 GTX / ATI Radeon HD 4770 > Жёсткий диск: 200 Mb свободного места > Звуковая карта: любая совместимая с DirectX9.0c
Описание: В этой игре любой желающий может почувствовать себя настоящим смелым героем! Всякий раз когда вы погибаете, ваши отпрыски будут продолжать ваше важное дело. Каждый из детей абсолютно уникален, у каждого будут свои особенности: кто-то будет близоруким, у другого будет дальтонизм, третий вырастет карликом - но ведь никто не идеален! Кроме вас, конечно - вам придется быть невероятно ловким, чтобы пройти эту игру. Впрочем, у вас будет множество помощников, которым вы сможете оставить хорошее наследство, и оно сделает их сильнее.
• Ваши дети отомстят за вас, после вашей смерти! Даже, если они будут не совсем полноценными. Вы же всё равно будете любить своего ребёнка - дальтоника, или страдающего гигантизмом, не так ли? • Специальный алгоритм для генерации нового замка. Каждое прохождение будет другим. • Порядка 8 классов персонажей, со своими специальными возможностями, от которых будет зависеть ваш стиль игры. • Тонны лута и разнообразных вещей. • Обширное дерево скиллов. • Новая игра+. • Изменение персонажа при помощи рун и других плюшек. • Поддерживается джойстик. • Куча юмора. • КЛОУНЫ!
v1.0.12c General Fixes: • Forgot to actually disable DInput controls when turning it off in the options menu
v1.0.12b General Fixes: • Fixed bug where game would crash if the DirectInput device was removed mid-game • Fixed bug where running the game with a DirectInput device was causing slowdown • Fixed bug in a 1x3 room where you could not fall through a specific platform • Fixed bug where game would sometimes crash when dying (again)
v1.0.12a General Fixes: • Added error trapping to handle crashes when the DirectInput device was not being initialized properly • Fixed bug where deadzones were accidentally disabled from the last patch • Game no longer goes into screensaver mode while active Balance Changes: • Lowered the cost of upgrading Haggle by a small amount • A few spelling fixes to make the Lich's abilities more clear
v1.0.12 Major Changes: • Added support for DirectInput controllers (toggle-able from options screen) • Alexander will now spawn higher level mobs on NG+ and above • All bosses now break Paladin secret move, not just the final boss • Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems General Fixes: • Optimization tweaks to rendering. People should find a small improvement to framerate • Typo fixes to profile card crit chance • Fix to game sometimes crashing during Alexander fight • Fixed bug where beating the game with Calypso's compass would crash the game • Fixed bug where architect fee could carry over to NG+ • Fixed bug with architect fee text overlap on NG+ bonus • Typo fixes in Journal, and Paladin, and Translocator spell deion • Alexander boss floor and roof lowered to prevent him from going too low • Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature) • Enlarged projectile pool Balance Changes: • Architect fee raised from 30% to 40%
v1.0.11 Major Changes: • Fixed bug where the player could kill a boss and die at the same time • Fixed bug where game would crash when entering the lineage screen if the audio engine failed to initialize • Implemented another check for skill tree corruption • Fixed bug with back up save system if player data was corrupt from the very start • Fixed bug where back up save system didn't work properly on corrupted maps and map data General Fixes: • Message box will now appear if the game crashes • Fixed bug where crash logs were not being generated if the game crashed inside its constructor • Fixed bug where Paladins could block their own spells • Fixed exploit where player could drop through platforms while controls were locked • Fixed bug where impact effect resource pool ran out of resources • Fixed bug where Item drop Manager resource pool ran out of resources • Typo fixed for Death Defy Balance Changes: • Shinobi can no longer get the timestop spell • Dragon fireball spam re-enabled • Knight Special drain rate tic raised from 3 to 6 • Assassin Class spell initialization cost lowered from 10 to 5 • Assassin Class spell tic rate raised from 5 to 7 • Asassin mana pool lowered from 0.75 to 0.65 • Barbarian Special raised from 15 to 20 • Mage Int bonus lowered from 1.3 to 1.25
v1.0.10a General Fixes: • Fixed bug where game would occasionally crash when entering the castle • Fixed bug where people were getting the Rhabdophilia achievement at the start of the game (STEAM ONLY)
v1.0.10 Major Changes: • Back up saving Re-enabled. If the game fails to load properly, it will automatically attempt to load a back up save file • Game will announce an error if it fails to save your game 3 times in a row General Fixes: • Fixed bug where the game would crash on people who had set their OS language settings to Turkish • Numpad now configurable in key bindings list • Trait Tourettes changed to Coprolalia • Typo fix for Alektorophobia • Fixed exploit with invulnerable assassin • Fixed bug where saves no longer worked if you ran game with an argument passed in the command line • Fixed bug where Special class could lose their special spell when getting a new spell • Fixed Boss sfx not being adjusted by SFX volume settings • Fixed carnival exploit with special class • Fixed Final boss fight making player clip through wall during cutscene in special places • Fixed special class having no spell delay • Fixed exploit with Barbarian special destroying all targets in carnival room • Fixed bug where game would sometimes crash when exiting outside entrance • Dragon armor bug fix. Armor raised from 68 to 78 • NG+ Difficulty raised slightly • NG++ Difficulty raised significantly • Down Strike Up text updated • Mage INT bonus reduced from 1.35x to 1.3x • Fix 1x2 map with barrels letting player jump out of the world • Fix 2x3 map block spawn bug • Typo fixes in skill tree (assassin, miner, etc.) • Time stop mana drain tic rate raised from 7 to 8 • Red teleporter random crash bug fixed • Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them • Dying death crash bug fixed • Fixed bug where game wouldn't load properly if Game Config was empty • Security check to make sure game doesn't crash on RunGameOver • Fixed bug where potion up and downstrike up deions were not updating properly • Min mana and health capped at 1. You can no longer go into the negatives • Fixed bug where hazards could deal 0 in special circumstances • Fixed bug with projectiles sometimes being fired backwards • Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen • Fixed bug with last boss where you could take damage if you were in a bad position when you beat him • Fixed bug with last boss and time stop • Disabled all Class Skills in carnival room • Fixed bug with mana loss appearing if crowstorm was cast in an empty room • Dwarf holes removed in 2x2 room • Last boss now drops less mana potions
v1.0.9 Major Changes: • Game should no longer require administrator access to run General Fixes: • Fixed bug to total time counter, if starting second playthrough immediately • 3+ playthroughs difficulty increased • Assassin buffed. Starting crit chance raised from 10% to 15% • Fixed bug where chest room would sometimes cause game to crash • Removed accidental debug keys • Fire Shield mana cost raised from 5 to 6 per tick • Dementia earth wizards removed • Chest Elf reworked. Will only take a maximum of 25% gold now, and payout raised from 200% to 300% • Factual error fixes for portrait rooms
v1.0.8 Major Changes: • Audio mastered • New CDGSplash sfx • Fixed Compass bug exit room • Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared • Volume leveled General Fixes: • Added walk audo to remaning Knights and attenuation • Fixed special helm not being displayed on lineage or profile card • Fixed chests playing sfx twice • Fix to internal game timer. It now tracks your time correctly. This will only apply to files created in patch 1.08 or later • Chickens that exit roof of map now die instantly • Fixed bug where spell sword could spam empowered spell • Fixed bug where spellsword carried real sword in end • Disabled exiting end game credits until the very end • Fixed sky reveal at ending to fix black clouds and gray sky • Fixed las boss end frame not fading properly • Fixed Siphon on equipment not giving you siphon • Final boss has slightly more health, and deals SLIGHTLY more damage
v1.0.7 Major Changes: • Fixed bug where alt-tabbing while text typing occrured would crash the game (graphics virtualization) • Fixed Compass bug exit room • Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared General Fixes: • Fixed bug where last boss wasn't being tracked as killed • Fixed timer total display bug • Fixed Final boss HP not being at max at fight start • Final boss HP reduced slightly • Fixed bug with hiding/displaying manor closed manor on 360 controller • Fixed bug where hitting Skeleton archers removed their colouring • Fixed visual bug with randomize trait if you pressed it really quick • Last boss drops proper money now • Miniboss name fixes • Total playtime and deaths added to credit end • Fixed grammar for when you're killed by bosses with proper names • Typo fix for architect and siphon equipment
v1.0.6 Priority Fix: • Fixed bug where player would sometimes hook to 1 ways. This bug cropped up during our last emergency fix Major Changes: • Final boss orb attack removed • Blob boss spike removed inbetween flooring gaps • Revamped ending screen. Fixed all bugs, rearranged enemies, and gave each enemy a plaque • Fairy Chest objective plate now fades if enemy or player touches it • helios blessing now drops 2 gold per kill • Tower Boss room has 2 less spikers in room • Boss rooms now drop 1 health and 1 mana • Maxxing MP on lich now displays a message General Fixes: • Final boss Sword spell increased from 7 to 8 • Lich max hp reduced from 1.25 to 1.0 • Lich max map raised from 1.25 to 2.0 • Lich starting MP reduced from 0.65 to 0.5 • Lich Mana start is now 0.5 • Console writelines removed • There are now 2 less spikers in the fireball room • Spikers HP reduced to 5 across all forms • Damage shield mana drain reduced from 7 per tick to 5 • Fireballs deal SLIGHTLY less damage • Tower boss deals slightly less damage and has slightly less health • Additional help hints added to death screen • Layer fix in a 1x3 • Earth wizards Blob boss level reduction increased from 11 to 12 • Fixed wolves hitting bookcases • Fixed gigantism covering flight text • Fixed paladins getting auto hit after blocking if mana gets drained to 0 • Fixed 1 pixel too short in credits bug • Fixed no look fairy chest distance being too far • Re-added fan of man text to lineage screen • Fixed bug where rerolling children was not updating the deion plate • Fixed ending screen weird sfx playing • Fixed bug where visual effects were being applied to ending screen • Fixed movement display and speed bug • Fixed random teleporters putting you in weird places • Fixed colour on some enemies not correct • Fixed killed by text to properly set minibosses to singular • Fixed numerous bugs with savant where you could get spells like damage shield and never being able to turn them off • Fixed bug where quitting the game in the carnival room made the carnival room spell your spell • Fixed bug where you could swap spells as the archmage in carnival rooms • Fixed bug where last boss was still being ******* at the end • Fixed bug where alttabbing the ending screen removed the wallpaper • Added quick drop help text to options menu
v1.0.5a Bug Fixes: • Fixed bug where, if your game was running at a certain frame rate, you had a % chance of falling through 1-ways
v1.0.5 Bug Fixes: • Steam achievements now display a notification in the Steam overlay • New Collision logic fixes. Enemies and players should react to diagonals better • Fixed ending sequence • Fixed bug with mage miniboss spells not following hands • Added missing sfx to mage miniboss • Architect bug fix. Rounding error • Exiting room of chest dude bug fix • Ending sequence camera start position bug fix • Weight In smithy text realignment to fix overlap • Logic fix to player card • NG+ Text fix • NG+ title fix • Typo fix for gay trait. A rogue "a" was implying things we didn't mean • Enchantress missing sfx fix • Smoke re-added to tower • Credits update • Audio attenuation fix • Fix to rot angles • Ending sequence changed • Special class end fix • MB portrait tell removed • Miner lamp bug fix • Cleaning of death screen • Additional sfx added • Fixed achievements not popping up • Fixed horse run into dwarf holes bug • Added sfx to health fountain • Fixed boss smoke at the ending screen • Gold saved for NG+ at start bug fix • Fixed projectile dissapearance bug fix • Fix tiomestopCB bug • Fixed audio eyeball and skeleton bug • Text update to Poition_Up to better showcase it works for mana and health Balance Tweaks: • Mage magic damage reduced from 1.5 to 1.35 • Lich atk damage mod raised from 0.6 to 0.75 • Lich max hp and mp conversion reduced from 2.0 to 1.25 • Lich now gains a flat 4 hp per kill as opposed to 3/6 based off enemy level • Lich starting mp raised from 0.7 to 0.75
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